RESTful Web Services with Ruby on Rails by BTI360 A brief tutorial on creating RESTful web services using the Ruby on Rails framework.
Bad posture is the sneakiest workplace risk there is. Discover the dangers and learn some simple ways to stay healthy during your daily office life in this video! Produced by Flikli (http://flikli.com) We made this video to raise awareness about the importance of maintaining a good posture and staying mobile in the office after realizing just how much time we spend sitting down illustrating, animating, and the rest. Team Flikli learned a lot putting this together and we feel healthier for it. We hope you will too. Enjoy! Flikli
Ben Towne Foundation, together with The Academy, is proud to release The Mighty T, a charming animated short film that brings to life the cutting edge research that is happening at the Ben Towne Center for Childhood Cancer Research. For more information visit http://bit.ly/1aNvAsN Directed by Colin Hesterly http://bit.ly/UviFRg Produced by The Academy http://bit.ly/VKwP2Z Animation / Character Design - Yassir Rasan http://bit.ly/XGSkjR Design & Compositing - Colin Hesterly Score - Cyrille Marchesseau http://bit.ly/10C2iZf Sound Design - Brendan Hogan http://bit.ly/WTkJRF For a behind the scenes look visit http://goo.gl/cPKZB The Academy
CREDITS Company: The Mill Executive Producer: Adam Isadore Creative Director: Sheena Matheiken Writer: Ethan Eichrodt Art Director/Lead Animator: Wesley Ebelhar Animators: Johnny Likens & Ryan Decarlo Editors: Jonathan Rippon & Moss Levenson Producer: Orlaith Finucane sheena matheiken
Trailer for Passauer Politik Tage 2013 Concept/Layout/Design & Animation Tobias Szabo Sounddesign Frieder Nagel Titledesign Ingo Walde Speaker Malika Bayerwaltes Tobias Szabo
Side Effects Software has announced Houdini Engine: an API that extracts Houdini’s core technologies into an engine that VFX facilities and game developers can integrate into in-house tools and level editors.
The initiative eliminates the need to bake out and export data when working with Houdini in a pipeline: by enabling other tools to handle Houdini Digital Assets, the key parameters remain directly editable within those tools.
"In essence, we have turned Houdini into the world’s most powerful plug-in for any number of DCC apps" — Side Effects President Kim Davidson
New plugins for Maya and Unity users
Freelancers and small studios benefit too: Side Effects is working on plugins for Maya and Unity based on the API.
The video above shows workflow between the applications in action: first, a custom Voronoi shattering effect is created inside Houdini as a node network, then the network collapsed into a single node.
Any parameters controlling the effect that are exposed at the top level automatically receive their own controls within the host software’s UI once the resulting Digital Asset is imported into Maya or Unity.
"Since all of Houdini’s tools can be wrapped up into Digital Assets, all of these tools are available to the host applications" — Side Effects’ Robert Magee
A Houdini Digital Asset inside Houdini (top) and Maya (above). As well as importing custom assets, Side Effects’ new plugins will enable Maya and Unity users to use ready-made assets from the Orbolt online store.
Both plugins are still in development, but anyone interested in beta testing them can register at the Labs section of Side Effects’ website.
During beta testing, the plugins will be free. Side Effects tells us that if it then decides to bring them to market, it will decide on pricing at that point based on demand and feedback during the beta period.
Read the official Houdini Engine news announcement